Devlog 2 - Fire Realm
I made a lot of significant changes this time around and also learnt that "polishing your game" is more important than adding more content to your game. Kind of like quality > quantity.
v1.1.0 Changes
1. Rapid Fire Mechanic Added
2. New graphics for Fire Bosses 1 and 2
3. Shoot control changed from (space) to (Z)
4. Full screen enabled
5. Health of fire creatures 3 and 4 reduced from 10 to 5.
6. You can now press down to skip the prologue
7. Enemies flash when hit
8. Different sound effect when shooting
9. Bigger boulders added
10. Enemies now animated when shooting
11. Trail effect for water sphere shot added
12. Player now has 3 health points instead of 1
13. New graphics for the player character
14. New graphics for the final fire boss
15. Added more graphics in the prologue
v1.2.0 Changes
1. New sound effect when power up is ready
2. Demon statue added in some rooms
3. New checkpoint added (final room)
4. Player flashes white when hit
5. Speed of electric creature 3 turned down from 3 to 2
6. Dash speed of electric creature 3 turned down from 8 to 5
7. Both fire bosses now shoot
8. Changed black text to white - black text was too hard to read - change to white (except in prologue)
9. Fire creature 4 now shoots differently
10. Lengthy prologue text now stays on screen longer
11. More people mentioned in credits
12. Difficulty adjusted
Files
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Fire Realm
Status | In development |
Author | Red Phantom |
Genre | Action |
Tags | 2D, Arcade, Shoot 'Em Up |
More posts
- Devlog 1 - Fire RealmSep 06, 2020
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