Devlog 1 - Fire Realm
Update 1
All I know so far is that my game is going to be in some kind of "fire realm" or "dimension.
Rule ideas for game concept
1. Don't jump backwards.
2. Collect all the coins.
3. Defeat all the fire enemies.
Update 2
Created sprites:
- Coin
- Fire creature
- Red background
- Platform
Three Simple Rules for game changed to:
1. Defeat all the fire creatures
2. Do not shoot the electric creatures
3. Do not enter the lava
Removed from game:
- Coins
Update 3
Found and added music
Programmed rooms:
- Room 1
Created sprites:
- Water bot (for main player) with animations
- Water sphere
- New fire creature - fire creature 1
Removed from game:
- Old fire creature
Update 4
Created Sprites:
- Lava
- Spirits
- Menu
- Fire Creature 2
- Fire Creature 3
- Fire Portal
Programmed rooms:
- Menu
- Room 1 (re-programmed)
- Room 2
Update 5
Created Sprites:
- Fire Boss
- Fire Creature 4
Programmed Rooms:
- Room 3
- First stage complete room with simple text
- Room 4
- Room 5
- Room 6
Update 6
Game is complete and a stable demo is out!
I'm not sure if I am going to change anything from here or update it further, but hopefully I motivate myself to do so.
Added electrocution death via two means (getting hit by electric orbs and shooting electric creatures).
Changed final rule "avoid the lava" to "do not get hit by the electric orbs".
Created Sprites
- Fire Boss 2
- Electric Creature 1
- Electric Creature 2
- Electric Creature 3
- Electric Sphere
Programmed Rooms:
- Restart game room
- Room 7
- Room 8
- Room 9 (final room)
- Rooms 1-6 (re-programmed: added electric creatures)
- Room with simple 'game complete' text
Update 7
Good news! I managed to work up the courage to do a bit more work on the game.
- Health-bars added to enemies.
- Fire creatures now shoot fire orbs.
Thanks to some amazing feedback from Yal and Zuurix, I've now got my work cut-out for me with a large list of things to do to improve the game (e.g. prologue). If I get a single 1 thing done before the jam ends I will be happy.
Update 8
I made a lot of major changed/additions this time around.
- Re-designed levels 1-6
- Removed 3 rooms
- New invincibility mechanic for player
- New movements and shooting mechanics for enemies
- New prologue
- Red Phantom appearance at end of game
- New skull decorations
- New death animations for fire creature
- Rephrased 3rd rule "don't get hit by orbs shot by other creatures"
- Added "special thanks to" at end of game
Files
Get Fire Realm
Fire Realm
Status | In development |
Author | Red Phantom |
Genre | Action |
Tags | 2D, Arcade, Shoot 'Em Up |
More posts
- Devlog 2 - Fire RealmSep 07, 2020
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